Prison Wing

This is a project I assembled in UDK. It's made using a combination of modular static meshes, BSPs and props.
The majority of the normal maps are made from baking high poly meshes to low, with use of nDo to provide some high frequency detail. Almost all of the textures are painted, with minimal use of photo source overlays.


Here are a few examples of some of the highpoly meshes, their corresponding tiling material/static meshes, as well as texture sheets. The highpoly meshes were made using 3ds Max and Zbrush. All of the materials used Diffuse/Specular/Normal map channels. 
In some instances the alpha of the Diffuse or Specular would be used to create a mask for the purposes of cube mapping, using  the Spec Power channel, or using the emmisive channel in UDK's materail editor. None of the textures used exceeded 1024x1024.